Monday, March 26, 2012

Avoidance Theory parts 1

Avoidances are in nature similar to attack skills.
Mobs/avatars of different levels are comparable to weapons - each of them has a certain SR.
Difference between mobs and avatars is - mobs can rise you avoidance skills, avatars don't.
It is not possible to see the SR of the mob, you have to assess it indirectly - keep an eye on your SAU- and skillgains.
example: if E-95 lvl 1 often does only 0.5 points of damage to you, it means you have achieved effectiveness level that is close to 100% on E-95 lvl 1
but if so, E-95 lvl 1 does not give you any skills, your SR on it is almost depleted
for skilling you have to use higher level E-95

Avoidances and armor

Suppose Ursusaid Maritimus initially inflicted 160 points of  cold/cut/impact damage to someone.

Now the dices are rolled to calculate how much damage the target is able to avoid - it can be any value from 0 (maximum avoidance breakthrough or no avoidances) up to the maximum avoidance (depends on the avoidance level of the avatar).
Suppose 20 points of each damage type were successfully avoided: 20+20+20=60 points in total.
33 cold + 33 cut + 33 impact still remains

Next step: calculating the effect of the armor.
Armor always absorbs constant amount of damage, there is no randomness included.
Suppose it was S35 cold protection armor: 100-33=67

The avatar receives 67 points of damage.
By Irkens Wiki 

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